State of Matter [Official Release] State of Matter screenshot

Links

Itch.io: Demo [PC]
Steam: Full Game [PC]
YouTube: Video [Trailer]
YouTube: Video [O3DE Interview]

Information

Engine: O3DE
Genre: First-Person Puzzle Action Shooter
Navigate through a derelect mining outfit in the Kuiper Belt...


Role


Technical Game Designer, Lead Sound Designer, Co-Producer, Marketing, Lead Voice Actor


Responsibility


• Designed all enemy functionality and entire escape sequence

• Chiefly responsible for intensive playtesting and documentation

• Responsible for retaining deadlines, structure, and organization

• Implemented all 96 SFX in the game, using Audacity for creation

• Delivered and/or edited all 27+ minutes of voice lines/audio logs

• Utilized WWise for audio mastering, including 3D spatialization


Additional Context


Our game was selected by O3DE to port our semester-long project from Unity into their engine, continuing development far past our existing work. I was responsible for most design decisions throughout development (even prop placement), created/implemented all SFX, delivered all voice lines for the main characters, and wrote most "official" text for the Steam page, patch notes, and Tweets. The game officially released on 7/19/2024, making it the first game ever published using O3DE!