Timeless Torture Timeless Torture screenshot

Links

Itch.io: Game [PC]
YouTube: Video [Demo]



Information

Engine: MonoGame
Genre: 2D Action Roguelite
You wake up in the wrong time period with evil closing in...


Role


Lead Game Designer, Lead Programmer, Sound Designer


Responsibility


• Designed the full gameplay loop, mechanics, and narrative

• Designed the concept of cleansing cursed items in a fireplace

• Designed the items/surroundings changing per time period

• Programmed movement, item retrieval/disposal, changing levels

• Retrieved SFX from the internet and implemented them in game

• Responsible for retaining deadlines, structure, and organization


Additional Context


You spawn in with a small "light source" into a level with a specific theme revolving around an era (for instance, the 70s). After all items are found and burned in the fireplace with the evil cleansed, a portal will appear which takes you to the next time period. I designed the full concept of the game, managed the team, and programmed nearly everything. It was created in MonoGame, which was my first exposure to the engine. Luckily it is built in C#, which I had experience with that allowed me to complete everything with our few-week scope.