Whispers in the Warehouse Whispers in the Warehouse screenshot

Links

Itch.io: Game [PC]
Trello: Board [Workflow]
Google Docs: GDD [Game Design]


Information

Engine: Unity
Genre: First-Person Survival Horror
Survive the horrors of a lunar eclipse, with the inanimate lurking about a cursed warehouse...


Role


Solo Developer


Responsibility


• Designed full horror game concept and narrative

• Designed an enemy with 20 unique, visually identical variants

• Designed interactable map elements that alter the environment

• Designed 4 "Nights" with the first one already fully playable

• Programmed everything AI to item systems to player movement

• Created main enemy model with 3D scanning and Blender


Additional Context


For as long as I can remember, I have loved the Horror genre. Whether it's games, shows, or movies, I have always been fascinated. I finally decided to bite the bullet and make my own horror game in the absence of full-time junior game design positions. For this game, there is one main horror entity, the mannequin, which will have different variants. These variants, however, are visually identical, leading to fear, confusion, and uncertainty as the player attempts to escape the warehouse.