Role
Lead Game Designer, Lead Puzzle Designer, Lead Programmer, Sound Designer
Responsibility
• Designed the concept of swapping characters instantaneously
• Designed each character's unique abilities for puzzles/combat
• Designed the puzzle mechanics, like growing vines and repairing
• Programmed player movement, health, and character swapping
• Programmed each character's unique puzzle/combat abilities
• Retrieved SFX from the internet and implemented them in game
Additional Context
“Class of 21XX” follows four friends about to graduate from Faith Academy, a school for future space cadets. An alien attack puts their test on hold, forcing them
to save their school, fix the ship, and go out with one last hurrah. I initially brought forth the concept of swapping characters in-place with different abilities,
and the rest formulated around that! This was created during a 2-week game jam at the USC Summer Program. Within this short window of time, I taught myself both Unity
and C# for the first time!