Color of Darkness Color of Darkness screenshot

Links

Browser: Game [WebGL]
YouTube: Video [Demo]



Information

Engine: Unity
Genre: 2D Action Roguelite
Can you survive the evergrowing onslaught? Upgrade your way to survival!


Role


Lead Game Designer, Lead Programmer, Sound Designer


Responsibility


• Designed the main gameplay loop, a wave-based auto-attacker

• Designed the core upgrade drop system and probability

• Designed the two present weapon types (given a short scope)

• Programmed the player controller and auto-attacking system

• Programmed the weapons, being "aimbot" firing and AOE

• Retrieved SFX from the internet and implemented them in game


Additional Context


This is a game where the objective is simple: survive. All you have to do is move around in this 2D auto-attacking game. Upgrade different weapons and use powerups to fight the constant horde of enemies coming your way! I led the group to creating this concept and designed the attacks, as well as implemented the logic for the character controller, powerups, and all of the game audio/music. This game was created in Unity and C# with a 5-week scope in mind.