Role
Lead Game Designer, Lead Programmer, Sound Designer
Responsibility
• Designed the main gameplay loop, a wave-based auto-attacker
• Designed the core upgrade drop system and probability
• Designed the two present weapon types (given a short scope)
• Programmed the player controller and auto-attacking system
• Programmed the weapons, being "aimbot" firing and AOE
• Retrieved SFX from the internet and implemented them in game
Additional Context
This is a game where the objective is simple: survive. All you have to do is move around in this 2D auto-attacking game. Upgrade different weapons and use
powerups to fight the constant horde of enemies coming your way! I led the group to creating this concept and designed the attacks, as well as implemented
the logic for the character controller, powerups, and all of the game audio/music. This game was created in Unity and C# with a 5-week scope in mind.