Knockout Arena Knockout Arena screenshot

Links

Itch.io: Game [PC]
Trello: Board [Workflow]
YouTube: Playlist [Design Commentary]


Information

Engine: Unity
Genre: First-Person PvE Arena shooter
Kill enemies using your environment in this physics-based, ragdoll-infused Arena Shooter!


Role


Solo Developer


Responsibility


• Designed a full game where you can only kill environmentally

• Designed a system utilizing ragdolls for combat with knockback

• Designed a system for permanent abilities with a unique shop

• Programmed everything from combat to AI to passive upgrades

• Designed an Arena map revolving around the pits for kills

• Populated the map with asset packs, ProBuilder, and terrain tool


Additional Context


I convinced my teacher to let me solo develop for a semester-long game project, and what you see was all done between 16 credits and a part time job! Knockout Arena is the combination of two game ideas that I've had for a while, and it is proof of my game design and development skills. Through this project, I gained great experience with advanced ragdoll physics, AI design and functionality, level design (I have made Portal 2 and Warcraft III maps before, but not Arena), systems design, and much more.