Role
Technical Game Designer, Sound Designer, UI/UX Programmer, Voice Actor
Responsibility
• Designed enemy attack, which depends on distance from player
• Designed some interactions between different states of matter
• Designed functionality of puzzle mechanics like pressure plates
• Retrieved SFX from the internet and implemented them in game
• Delivered the original dialogue for the main character
• Programmed full UI/UX functionality, including menus and HUD
Additional Context
This was created in a team of eight for a semester-long project at RIT in Unity and C#. I didn't choose my roles, but I gained experience in areas that I might not have
paid as much attention to otherwise. Fortunately, I had some experience in audio work and had a passion for voice acting my whole life.
Our team was chosen for a
grant by O3DE to port to their engine!