Role
Technical Game Designer, Lead Sound Designer, Co-Producer, Marketing, Lead Voice Actor
Responsibility
• Designed all enemy functionality and entire escape sequence
• Chiefly responsible for intensive playtesting and documentation
• Responsible for retaining deadlines, structure, and organization
• Implemented all 96 SFX in the game, using Audacity for creation
• Delivered and/or edited all 27+ minutes of voice lines/audio logs
• Utilized WWise for audio mastering, including 3D spatialization
Additional Context
Our game was selected by O3DE to port our semester-long project from Unity into their engine, continuing development far past our existing work. I was responsible
for most design decisions throughout development (even prop placement), created/implemented all SFX, delivered all voice lines for the main characters, and wrote most
"official" text for the Steam page, patch notes, and Tweets. The game officially released on 7/19/2024, making it the first game ever published using O3DE!